Apr 25, 2012 for example if i throw in my gear a lvl 6 fireball and a lvl 8 added lightning dmg 28.42 base fire and 3-51 mase lightning dmg i get 68-102 fire dmg and 10-173 lightnign dmg now try useing that with sparks which hits 3 times more with multi projectiles. If you have an orb of light in your inventory and get rid of it (tossing it on the ground, into lava, into the void or the creative delete box), the light it emitted does not disappear.
I am a stamblade and currently running Hundings rage as one of my armor sets for the 5 set wep damage. I am wondering if I was to run a set like Darkstride which provides a bunch of stamina if that would be more advantageous to my damage (note the set will provide about 1800 more stamina) then the hundings bonus. Further to that, the tower mundus for the stam vs. the shadow mundus. My crit chance is about 65%. My current stamina with hundings rage and the shadow mundus is 25k-26k (with food). The changes will bring it up towards 28-29k. Does anyone have good numbers here as to how the damage is calculated? Just curious what can optimize damage.
I've actually been experimenting with a 'resource stacking' build for dps and liking it quite a bit. I'm at 27k stamina without any food bumps to it, which works out pretty decent. And I still have decent weapon power. Weapon power stacking is going to get you more damage, because as someone pointed out it takes 10.46 or so stamina points to equal one weapon power. Also there are skills which boost weapon power by a %. Frankly though, I'm liking stat pool bumping for damage. I'm getting + stam resources from each of the 3 sets I'm using, and then bonus % increase from being Imperial, and % increase from undaunted passives. I'm hitting as hard as I was when I was running Hundings, but I also have a very nice 5 piece defensive bonus from my primary set.
For Pvp it's better to go for raw stats like stamina and weapon damage, since impenetrable and cp can almost nullify critical damage.
Can you explain how you nullify the critical damage of a crit build with impenetrable and cp? I'm genuinely curious, because I think this is one of those alternative facts people want to believe in nowadays. Take my MagNB for example, I have a crit modifier of 1.85 (Hemorrhage passive, 100 CP into elfborn). So you would need ~6000 critical resistance to nullify my additional critical damage and make it hit like a noncrit. If you wear full golden impen gear, you have 7x258=1806 crit resist. 100 champion points into resistant adds 1699 crit resist, putting you at 3505 (53%) crit resist. So I still hit you for 32% more damage on crits.
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But most builds don't even have 2k crit resist and only reach 3k with transmutation buff.
now see, your math does incourage me to think that CRIT is actually more damage then my B choice.
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so again, i am still wondering what the truth is.
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and i was also wondering if that skeleton practice DPS dummy is actually giving me a DPS number that is for PVE only.