If you have 100 attack and the enemy has 0 armor (as it reads in their stats pane) then you do 100 damage. It is not the same as 100 true damage because true damage cannot be amplified in any way but physical damage can-- the only ways that existed for amplifying true damage were patched out not long ago, for example vladimir ultimate.
The definition of armor is this: For every 1 armor the amount of physical damage required to kill your champion from full health to zero increases by 1% of your maximum health. If you had 2000 health and zero armor, and then bought 50 armor, it would provide the same durability versus pure physical damage as 1000 health. If you had 100 armor and 2000 health, then you bought 50 more armor, your effective health versus physical damage would increase by 1000 just as the previous example, but buying 1000 HP would net you a 2000 point increase in your effective health versus physical damage because you already have 100 armor and each point of armor makes that HP that much harder to take away.
Armor pen and reduction just directly reduces the amount of damage mitigation that the enemy has via armor. The more damage you can do while the enemy has less effective armor, the more the armor pen or armor shred is worth if you were to put it in terms of a direct raw damage increase. It is applied in this order: Flat armor reduction, Percent armor reduction, Percent armor penetration, Flat armor penetration. Armor penetration cannot reduce the effective armor of your target below zero. Only flat armor reduction can do that, and if it does then the damage you deal is amplified beyond 100%. The particulars of the 'negative armor' implementation have it so that you can never deal more than 200% of your damage to someone, even if they had negative infinity armor.
Join our server for announcements, updates, and feature voting. Install Roll20 Enhancement Suite and Tampermonkey (Chrome/Firefox), and get the betteR20 script using this link. As a player, you can import character options, spells, and items to quickly fill out a sheet. Mac sierra 10.12 dmg download for laptop. As a GM, you can additionally import monsters, tables, and adventures. Find a mundane item, weapon, armor, ring, rod, wand, staff or potion and drag that into the left hand side of the forge under 'equipment'. Now open up the 'Magic Item Templates' in the Dungeon Masters Guide and find a compatible item in the list. Drag that into the right hand side of the Forge. Noun: The upgraded armor installed on people, vehicles, or locations. Originating in American military parlance, especially during the Iraq War, and shortened from 'upgrading armor.' Knight's Insignia: -3 (local protection only, i.e. To the specific area protected by the armor to which it is applied) Percentage damage reduction. Percentage damage reduction, also known as fixed fraction, lowers damage by a fixed fraction of the original damage; it stacks multiplicatively. Enchantment spells. Aura of Faith.
The third consecutive attack or ability against the same target deals a percentage of the target's maximum Health as bonus true damage.
(Max: 200 damage vs. Her next attack critically strikes.Vayne rolls a short distance, and deals NaN% Attack Damage bonus physical damage on her next basic attack within 7 seconds.Tumble's bonus damage is equal to 50/55/60/65/70% of Vayne's total attack damage.▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁Silver BoltsCost: PassiveRange: 750Vayne tips her bolts with a rare metal, toxic to evil things. Im creating ADC Montages ♥ ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁Here is my Vayne Montage ▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁ ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ EARLY GAME ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔FARMINGLast hitting minions is massively important to gaining an advantage over your lane opponent being up by just 30 cs is nearly equivalent gold-wise to being up two kills. Ability Sequence5161718▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔Night HunterVayne ruthlessly hunts evil-doers, gaining 30 movement speed when moving toward nearby enemy champions.▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁TumbleCost: 30 ManaRange: 300Vayne tumbles, maneuvering to carefully place her next shot.
High-level characters need four or five such finds, which means that high levels take a lot more time to accrue. No one needs a tier-4 treasure (level 17+): its 100k XP would take a party of 17th-level characters to level 20 in one shot (assuming you could gain more than 1 level per treasure).In short, the treasure expectations almost-but-not-quite work for 1XP=1GP.